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RE: [xsl] Re: xslt used for anything wacky?
Subject: RE: [xsl] Re: xslt used for anything wacky? From: "Jim Fuller" <jim.fuller@xxxxxxxxxxxxxxxxxx> Date: Mon, 14 Jul 2003 08:50:52 +0100 |
though the title says 'stupid xsl tricks', I would argue that some of them are very useful. http://www.incrementaldevelopment.com/papers/xsltrick/ search the xslt archives for some of the xmas submissions by David Carlisle or go here http://www.dpawson.co.uk/xsl/sect2/N3773.html things xslt cant do http://www.dpawson.co.uk/xsl/sect2/nono.html cheers, jim fuller > -----Original Message----- > From: Dimitre Novatchev [mailto:dnovatchev@xxxxxxxxx] > Sent: 14 July 2003 06:03 > To: xsl-list@xxxxxxxxxxxxxxxxxxxxxx > Subject: [xsl] Re: xslt used for anything wacky? > > > I don't know what is to be considered "wacky". > > Probably in the context of XSLT all these (normal with FXSL) > are wacky: > > - numerical differentiation. > > - numerical integration. > > - Monte-Carlo integration, using random numbers generated > in pure XSLT. > > - Solving equations of one real variable using the Newton > - Raphston > method. > > - Spelling checking (e.g. generating all alternatives for > a misspelled > word). > > - Text justification. > > But I consider the following two much more wacky: > > - Controlled and reliable execution of extension functions > with side > effect (a Monad Class implementation, in Beta) > > - Implementation of lazy evaluation (proof of concept). > > > > ===== > Cheers, > > Dimitre Novatchev. > http://fxsl.sourceforge.net/ -- the home of FXSL > > > "Dimitre Novatchev" <dnovatchev@xxxxxxxxx> wrote in message > news:beoi36$1ot$1@xxxxxxxxxxxxxxxxx > > Probably you know about the XSL Calculator: > > > > > http://fxsl.sourceforge.net/articles/xslCalculator/The%20FXSL% > 20Calculator.html > > > > > > At the time I wrote "The Functional Programming Language > XSLT - A proof > > through examples" (Nov. 2001): > > > > http://www.topxml.com/xsl/articles/fp/ > > > > > > I just stopped short of implementing a game -- a general > strategy for > > playing two-party games is defined in John Hughes' article > "Why functional > > programming matters": > > > > http://www.md.chalmers.se/~rjmh/Papers/whyfp.html > > > > > > The reasons for this were the following: > > > > - that the paper had already become huge. > > > > - I needed a game with known position-evaluation function. > > > > So, in case one can provide a realistic position-evaluation > function for a > > game (e.g. chess), then a game-playing xslt application can > be developed > in > > a straigntforward manner. > > > > > > > > ===== > > Cheers, > > > > Dimitre Novatchev. > > http://fxsl.sourceforge.net/ -- the home of FXSL > > > > > > > > > > "Lars Huttar" <lars_huttar@xxxxxxx> wrote in message > > news:000101c347fb$c6ee5f60$250414ac@xxxxxxxxxxxxxx > > > Someone recently referred jokingly to using XSLT for cooking. > > > > > > What examples does anyone have (in real life!) of XSLT > being used for > > unexpected > > > things? > > > Anyone written a game in XSLT? > > > I see there's a chess game rendering web page using XSLT at > > > http://members.home.nl/cws/ChessMerlinversusGenie.htm > > > > > > Just curious... > > > Lars > > > > > > > > > > > > XSL-List info and archive: http://www.mulberrytech.com/xsl/xsl-list > > > > > > > > > XSL-List info and archive: http://www.mulberrytech.com/xsl/xsl-list > > XSL-List info and archive: http://www.mulberrytech.com/xsl/xsl-list XSL-List info and archive: http://www.mulberrytech.com/xsl/xsl-list
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